It’s primitive as a visual experience, but that doesn’t matter. In fact, Baldur’s Gate is every bit as good now as it ever was, and has no issues with loading time whatsoever, precisely because it doesn’t go overboard with the texturing and other visual assets. Pillars of Eternity and its sequel are explicit homages to old Infinity Engine titles, like Baldur’s Gate and Icewind Dale, and do you know the one thing that old Infinity Engine titles never needed? Highly detailed textures and animation. It’s all the more strange that this game would have that issue when you consider how simple it is – or, at least, should be. For a game like Pillars of Eternity to end up with a technical issue that discourages exploration is very much at odds with its driving intent. I got to the point where I would start to consider whether I wanted to visit a building that didn’t look critical to the plot, simply because I didn’t want to face yet another loading screen. Enough time to check your email or Twitter account, in fact, which rips much of the immersion out of the game instantly. Every new area that you visit – whether it be a town, the world map, dungeon area, or even a simple, tiny house – comes with a lengthy loading time. However, Pillars of Eternity II’s loading times are a serious, serious problem. I’m not one of those players that fixates on framerates or minor bugs. I’m fairly easy-going when it comes to technical issues with the games that I play, and work on the premise that as long as the game tells a great story, has meaty themes for me to dig into, has interesting characters and solid aesthetics, then I am happy to overlook technical issues to enjoy the overall experience. Related reading: Our review of the game’s PC release.
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